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Course abstracts
module 1

what's new in the new media

interactive narrative:
the impact on interaction on drama



module 2

introduction to networked systems

data bases and XML

community systems

databased narrative

games people play

game design

games market and production methodology

role playing

new technologies today and tomorrow

UML

Multi-User Corporative Systems - Project Management

participatory social gaming in mass media

New Technologies Today and Tomorrow

Steffen Knop
Lecture and Case Studies
Module 2

Abstract

Devices and Trends 

- communication technologies today 
- communication technology tomorrow 
- media convergence

"Nobody wants to use mobile applications! Nobody is interested in interactive television! Nobody is interested in entertaining websites." You can proceed stating such sentences for a long time if you listen to the voice of analysts and other pessimists in these times. Of course, a critical view is necesseary if you work in the convergence industry these days, but have a look at Japan for i-Mode or to the UK for interactive Television.

What are the basics of the success of such new devices? What is the technology behind them? What constraints are there if I want to write concepts for such media? What is the status quo and what will the future look like? The lecture tries to give answers to such questions.

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